[AGIP15] Create a Wearables Taask Force
2022-02-09
Proposal Details Motivation: Within the Aavegotchi ecosystem wearables play a vital role, whether it be boosting BRS for rarity farming, improving traits for minigames, utility in the upcoming metaverse, or just showing off. Due to the complexity of the different possible trait ranges of gotchis, and the variety of possible wearable stats, it is not an easy task to arrive at a balanced distribution of equippable items. Releasing new wearables without proper analysis can lead to duplication (and dilution) of existing items and further skew of practical applicable sets for gotchis with trait ranges in certain directions.
Problem: With a new asset class added to the Aavegotchi family in the form of realm plots comes a new sink of GHST. This currently leaves those who have heavily invested into the new plots with much lesser voting power in the Aavegotchi DAO. Solution: Since realm plots and the Gotchiverse are such an integral part of the Aavegotchi ecosystem, I believe it's only right that realm owners get an amount of voting power that is proportional to the size of their realm plots. This ensures that their vote can be heard, which is of particular importance when future governance proposals will concern the Gotchiverse. Since every plot has a set size in pixels which is also a scaling factor for the amount of alchemica within the plot, the suggestion brought forward is: 1 pixel = 1 GHST worth of voting power (64, 256, 2056) OR 1 pixel = 0.5 GHST worth of voting power (32, 128, 1028) An alternative would be to give every plot flat voting power based on the auction floor, with a vote afterward allowing for fine-tuning of final voting power amounts while ensuring that all land owners will have a say. This would give 100, 200, and 1300 GHST worth of voting power to humbles, reasonables, and spacious parcels, respectively.