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Proposal Details Motivation: Within the Aavegotchi ecosystem wearables play a vital role, whether it be boosting BRS for rarity farming, improving traits for minigames, utility in the upcoming metaverse, or just showing off. Due to the complexity of the different possible trait ranges of gotchis, and the variety of possible wearable stats, it is not an easy task to arrive at a balanced distribution of equippable items. Releasing new wearables without proper analysis can lead to duplication (and dilution) of existing items and further skew of practical applicable sets for gotchis with trait ranges in certain directions.

almost 4 years ago

[AGIP15] Create a Wearables Taask Force POAP image

almost 4 years ago

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Background: With the announcement of SZN1 Rewards now official, we explore how to align the community's interests and rewards structures, as it pertains to Baazaar fees. Currently, 2% is allocated to Pixelcraft and 1% to DAO treasury. While not exclusive of providing for RF rewards, the treasury funds are currently in no obligation to be allocated in any form of ratio towards the RF pool each season. Proposal: Increase the Baazaar fees from 3% to 3.5%, with the additional 0.5% going directly to the Rarity Farming rewards pool.

almost 4 years ago

AGIP6 - Add 0.5% Fee on Baazaar to Support Rarity Farming POAP image

about 4 years ago

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DIGITALAX and the Global Designer Network are hosting the first comprehensive Web3 Fashion Week— with full web3 technical functionality sewn into the fabric of the entire event, from DeFi, to NFTs, to DAO governance.

over 4 years ago

W3FW Panel: Ghosts of the Metaverse POAP image