[AGIP15] Create a Wearables Taask Force
2022-02-10
Proposal Details Motivation: Within the Aavegotchi ecosystem wearables play a vital role, whether it be boosting BRS for rarity farming, improving traits for minigames, utility in the upcoming metaverse, or just showing off. Due to the complexity of the different possible trait ranges of gotchis, and the variety of possible wearable stats, it is not an easy task to arrive at a balanced distribution of equippable items. Releasing new wearables without proper analysis can lead to duplication (and dilution) of existing items and further skew of practical applicable sets for gotchis with trait ranges in certain directions.
This sigprop proposes a small BRS boost to gotchis as they age, to counteract statistical variance between haunts and reward long term engagement.
Background: With the announcement of SZN1 Rewards now official, we explore how to align the community's interests and rewards structures, as it pertains to Baazaar fees. Currently, 2% is allocated to Pixelcraft and 1% to DAO treasury. While not exclusive of providing for RF rewards, the treasury funds are currently in no obligation to be allocated in any form of ratio towards the RF pool each season. Proposal: Increase the Baazaar fees from 3% to 3.5%, with the additional 0.5% going directly to the Rarity Farming rewards pool.